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	<title>Comments on: Auto Stacking and the Taketori</title>
	<atom:link href="http://eapoe.wordpress.com/2008/04/17/taketoi/feed/" rel="self" type="application/rss+xml" />
	<link>http://eapoe.wordpress.com/2008/04/17/taketoi/</link>
	<description>C:SI blog.</description>
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		<title>By: eapoe</title>
		<link>http://eapoe.wordpress.com/2008/04/17/taketoi/#comment-3</link>
		<dc:creator>eapoe</dc:creator>
		<pubDate>Thu, 17 Apr 2008 18:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://eapoe.wordpress.com/?p=3#comment-3</guid>
		<description>Thanks and hey, feel free to quote in whole or in part, and credit me at the end. ;) I don&#039;t mind publicity.

I had someone today surprise me, and tell me they felt that it was too fast, and unbalanced. This is surprising because I still get myself trashed against Musashi tankers, and other &#039;Fast Response&#039; swords. 

I guess it will take some time for the community as a whole to figure out the timing, both those of us using it, and those of us not.

It just startled me, because I really think it is balanced... But as with any new thing, it&#039;s going to take time to figure out whether it&#039;s truly balanced, or whether it needs some minor tweaking.

I myself will always fight with the &#039;more balanced&#039; update, because I feel that fighting with an unbalanced weapon is against the spirit of the game, but I imagine that there are people out there who will abuse unbalanced weapons when they get the opportunity.

EA</description>
		<content:encoded><![CDATA[<p>Thanks and hey, feel free to quote in whole or in part, and credit me at the end. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  I don&#8217;t mind publicity.</p>
<p>I had someone today surprise me, and tell me they felt that it was too fast, and unbalanced. This is surprising because I still get myself trashed against Musashi tankers, and other &#8216;Fast Response&#8217; swords. </p>
<p>I guess it will take some time for the community as a whole to figure out the timing, both those of us using it, and those of us not.</p>
<p>It just startled me, because I really think it is balanced&#8230; But as with any new thing, it&#8217;s going to take time to figure out whether it&#8217;s truly balanced, or whether it needs some minor tweaking.</p>
<p>I myself will always fight with the &#8216;more balanced&#8217; update, because I feel that fighting with an unbalanced weapon is against the spirit of the game, but I imagine that there are people out there who will abuse unbalanced weapons when they get the opportunity.</p>
<p>EA</p>
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		<title>By: Takuan Daikon</title>
		<link>http://eapoe.wordpress.com/2008/04/17/taketoi/#comment-2</link>
		<dc:creator>Takuan Daikon</dc:creator>
		<pubDate>Thu, 17 Apr 2008 17:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://eapoe.wordpress.com/?p=3#comment-2</guid>
		<description>That&#039;s a pretty succinct and accurate way to describe how the Taketori works.  I should steal that :)

I realize that the decision to not allow stacking is not the most popular decision I&#039;ve ever made, and I&#039;ll likely get more heat from it over time, but I strongly feel it was the right decision.

I did the same thing with the Wave Katana initially, and eventually backed down and enabled it.  To be honest, while I enjoyed the additional sales from people who didn&#039;t want a Wave because it didn&#039;t have that feature, I felt that I had compromised perhaps a little too much.

Now that I have two weapons, I feel a little less need to bow to the pressure.  I may re-enable stacking on the Taketori in time, but if I do it will be after very careful analysis and lots of feedback and testing.  The testing and feedback will be absolutely critical, because when I tried to incorporate stacking into the Taketori, it simply didn&#039;t play well with the style, and I want to do my best to ensure that the weapon is as good as I can make it.

As for timing, that&#039;s a really tough subject...  I have some beta testers that are insanely good at fighting who say that earlier versions of the Taketori were much faster than other C:SI weapons and it would not be balanced.  

Balance is an issue that we take VERY seriously, so based on that feedback I slowed down a few things.  Testers reported that it was more inline with the other weapons after that change, though I suspect that not everyone will agree.  But here&#039;s the thing : I can *always* speed up the weapon if needed, but if a weapon is released that is too fast, many people will not upgrade when the &quot;more balanced&quot; update is released.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty succinct and accurate way to describe how the Taketori works.  I should steal that <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I realize that the decision to not allow stacking is not the most popular decision I&#8217;ve ever made, and I&#8217;ll likely get more heat from it over time, but I strongly feel it was the right decision.</p>
<p>I did the same thing with the Wave Katana initially, and eventually backed down and enabled it.  To be honest, while I enjoyed the additional sales from people who didn&#8217;t want a Wave because it didn&#8217;t have that feature, I felt that I had compromised perhaps a little too much.</p>
<p>Now that I have two weapons, I feel a little less need to bow to the pressure.  I may re-enable stacking on the Taketori in time, but if I do it will be after very careful analysis and lots of feedback and testing.  The testing and feedback will be absolutely critical, because when I tried to incorporate stacking into the Taketori, it simply didn&#8217;t play well with the style, and I want to do my best to ensure that the weapon is as good as I can make it.</p>
<p>As for timing, that&#8217;s a really tough subject&#8230;  I have some beta testers that are insanely good at fighting who say that earlier versions of the Taketori were much faster than other C:SI weapons and it would not be balanced.  </p>
<p>Balance is an issue that we take VERY seriously, so based on that feedback I slowed down a few things.  Testers reported that it was more inline with the other weapons after that change, though I suspect that not everyone will agree.  But here&#8217;s the thing : I can *always* speed up the weapon if needed, but if a weapon is released that is too fast, many people will not upgrade when the &#8220;more balanced&#8221; update is released.</p>
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